![]() You can whomp them face-to-face all day long, and you'll cause almost no damage. Like the way you need to flank enemies using a shield, or chop the tails off of those lizard things to be able to cause any damage. ![]() I'm going to reference 2 more games and the details of the mechanics they use to create awesome challenges:ġ.) Dragon's Dogma - the way boss / mini-boss characters have a decided weakness that you need to discover and then exploit. ![]() I would have expected that to have been much more frightening. I think I killed the Legendary Deathclaw in about 5 bursts and one VATS headshot from my modded assault rifle the first time I found it. To be fair, on Normal difficulty, the the opposite problem is true. Lifee Mccaslin Posts: 3369 Joined: Fri 1:03 am Suppressing fire is in the game, I don't know how to say this but all fire is suppressing fire, whether or not you are suppressed is a matter of whether you think it will kill you, a mutant firing a minigun at you and forcing you to duck behind a wall is suppressing fire.Ĭover and flanking do also exist in game, but they are a matter of terrain coding, the ai is blind, they can not "see" cover, they can only react to what cover boxes have been programed as a part of the terrain, and they are completely at the mercy of the player's vision and the map developers code. I have been smacked in the back because I was to preoccupied with one tough enemy, but if he died instantly I wouldn't have been. That warlord you are pumping bullets into is buying time for other mutants to run around behind you, get to cover, and close to melee range, he is suppressing fire and keeping you distracted, if he died instantly that would never have a chance to happen. You either make the enemies so lethal you can't survive, or make the enemies so tough that they can. The only way to buy time against the pc is to either preform some ridiculous crowd control to take away their ability to react (aka, stunlock bs that everyone hates), force them to use slow tactics that prevent them from reacting (aka, enemies shoot you dead instantly), or make the enemies tough so the reaction happens at a slower rate (durable enemies). Tactics require time, melee enemies rushing you while ranged ones provide support does not work when you can kill the ranged ones first, then kill the melee ones as well before they get to you. "Oh no those low level super mutants are flanking me while the ones in front provided covering fire, a suicider is rushing me, and that one is going for that dropped rocket launcher, BRRRRRRRRRRRRRRRRRRRT(fired while spinning 360), few they are all dead because I'm ungodly powerful and they have next to no health" The "bullet sponges" last long enough to actually achieve things against you when you are powerful, exactly as their weaker brethren should when you are weak. I don't know what you expect, even if there were "advanced tactics" low health enemies would still die too fast to matter, what would the point be of creating advanced tactics if the enemies die too fast to actually use them.
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